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Cults And Daggers Download Requirements

Updated: Mar 10, 2020





















































About This Game Cults and Daggers is a strategy game set in the Hellenistic era between the death of the Buddha and the birth of Christ.You create your own religion and fight a secret war for the soul of the world. With your disciples you spread your faith throughout the Mediterranean world by preaching to the people and converting noble families. You and the other cults are the hidden powers behind history, you secretly manipulate the rise and fall of great city states to further your ambitions.But the Old Gods are also stirring, taking advantage of the time between Buddha and Christ to try and destroy the world they can no longer rule. You must stop them by sending your disciples to their places of power and defeating their evil.A sprawling, deep and complex game which covers over 400 years of history, spies, assassinations, double dealing, occult forces , martyrs , prophets and blasphemers.Write your own myths. Single player against the AI or upto 4 player Multiplayer.Cults and Daggers. Faith, Hope and Conspiracy.Turn based Strategy over 400 years of history.Create and customise your own FaithProcedurally generated technology tree and adventure systemIn depth modelled spying system allows for deep subterfugeComplete ambient music Album "Cults and Daggers" includedSingle player. Hotseat & PBEM multiplayer 7aa9394dea Title: Cults and DaggersGenre: StrategyDeveloper:ChaphatPublisher:ChaphatRelease Date: 12 Feb, 2015 Cults And Daggers Download Requirements cults and daggers. cults and daggers gameplay. cult dagger fallout 76. cults and daggers download The game is flawed but really original and clever. Not enough developers have a singular vision for a game and stick to it despite pressure from a vocal minority. Ignore the MIXED review rating. Most indie strategy games have 50-60% positive reviews because they are niche genres, have complex and new concepts and many people buy games on sale without reading the store info and just gather expectations by looking at images. 8\/10 times that will result in a negative review. This is a slow and meticulous game where you will plan your strategy a dozen moves ahead. Still you won't feel overwhelmed at any point. The game's slower pace allows you to adjust to evolving scenarios with the opposition. The game is considered finished but the developer continues to occasionally update the game based on reasonable feedback. It was last updated in March and April(now June). I recommend the game to those who have an interest in historical secret societies, rising religious powers and intelligence(spies) warfare. Support original game designers or we will be playing the same old boring FPS Survival games or MOBAS. YUCK! Let's spend $20-40\/month supporting clever developers, especially in the Strategy\/Tycoon\/Sim genre which is ignored by mainstream mostly(except for a few stragglers). It's up to us. I've had a lot of fun with this so far. The concept is great and it plays a whole lot like a thoughtful board game - it is a complex game, but not so complex that you can't keep track of everything. Could use a zoom\/resolution feature, and a better system of tracking idle disciples. I'm looking forward to seeing where this game goes.. It looks like there could be a great game hidden in this however hidden is the key word. The most basic problem is that the UI is a mess and it is hard to figure out what happens each turn. This is a shame because following the results of what your disciples do each turn is the coolness that should drive this game. Also, lots of basic things like no way of figuring out what the special abilities of your disciples actually do and a manual that is incomplete in this and many other respects. For a strategy game, you need facts (for example, how many disciples you can have in each age after the 1st, etc.)There is another big reason why you should not buy this game, though. Some people like early access games. That's cool. But releasing a game without disclosing that it is in early access state is dishonest. Don't feed the liars. Don't buy this game.. For all its faults, Cults & Daggers is an interesting and fun take on turn-based 4X games. It's got a great premise, multiple roads to victory, and a rule set that isn't crazy tough to learn. It's surprisingly fun managing the operations of your pet religion, sending marching orders to your disciples, and preaching to or manipulating cities, and quashing the Old Gods.It's not perfect. In fact, the events summary at the beginning of each turn is particularly horrible for such a critical part of the game's interface. It could have used a nice scrollable and easily digestible format of events that you can read through. Still, just on uniqueness of premise and solid, challenging strategic play, I'd say it's a good buy for fans of turn-based menu-driven strategy games looking for something different.. It feels very unfinished, I've seen early access games that were more complete and polished than this.. Really hoping this game's interface is gonna get a reboot soon as it kinda killed the hype when the game itself performed in a rather sluggish manner + clunky camera issues. Worth it for its price? hell no. Im gonna have to grind in a few more hours to even understand what is going but hey thats what I paid for.However, I can tell this is pretty different from anything I've played and it feels fresh. Sadly, this game's reliance on some really crude graphics (that world map sigh) really pulls away from the experience. I can only hope they go for a minimalist approach to the interace as well as provide short & simple tutorial in order for noobs like me to understand some of the intricacies the gameplay has to offer. I fear that all of this use of crude art and equally crude interface is part of the developer's vision to make a rustic looking game in line with its 'theme' but I must say that idea has completely missed its mark.. This is a perfect Game for me it breaks down each turn moves at a nice steady pace for the first couple ages then the word is populated enough the news really slows the games down but for me it is not a big deal. I do not enjoy haveing to rebuild my cult because of the time in between ages but I understand it. If you enjoy games that move slow ( if you keep the news on and like turn-based stratedgy games then I highly recommend this game or if you like a faster pace shut the news off and it is just as fun.. Overall the game feels very unpolished, with event notifications scattered all over the world map, messes of text piling up in one spot, and a lack of any sort of in game tutorial or instructions.While I found the idea interesting, the game was frusturating to follow, and also nearly pre-emptively decided who would win any age (the seven rounds the game is divided into) after the first, as it would play through what looked like thirty turns with no input or control on behalf of the player. Often another cult would end up with enormous amounts of faith (one of the two types of tech points) , and on on occassion my cult seemed to be wiped out during those turns. One session of the autoplay ended with several notices that I could not recruit more disciples, indicating that the AI in control of the player's side was simply spamming the recruit action for no good reason. The flipside is that the game might wind up crippling all the other cults and leave yours dominant at the beginning of the age.My main complaint is that this is a strategy game in which a significant portion of the strategy is conducted by a remarkably clumsy AI, rather than the player.. I can't recommend this game as it is. The idea is good but the UI and gameplay needs more work. Even some simple enhancements like a more user friendly event report would lift this game a lot. The occult powers are bizarre and seem to have no attempt to balance out effort vs reward yet they could have been a really fun element of a game like this.I hope the developer would spend more time working on this game but reading his recent online post, he feels the game is complete. Shame because the idea of the game is great.. I haven't enjoyed a turn based strategy game this much since playing the original Civilization on my Commodore Amiga; I am once again in the grips of 'just one more turn' fervour!The sound design, maps, icons create a great immersive atmosphere and gameplay is fairly intutitive and easy enough to understand with helpful tooltips. Contrary to some comments there is not too much reading in this game. I am sure some people would like more explanation as to what all the words and numbers mean, and yes the game needs polish, and yes the UI could be improved, but I am honestly having far too much fun to care or notice.

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